Map Fundamentals

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This page is a stub. Please help complete it by adding any information that is missing.

This page needs to cover the following information:

  • Screen/view area
  • Map tiles
  • Collision grid
  • Map objects (sprites, enemies, creatures, other objects)
  • Camera control
  • Tile/Object draw layers
  • Map contexts
  • Map zones
  • Event system

For now, you can find some of the above information on the Map Mode page. This page was written for programmers, not map designers, so feel free to ignore any technical information related to the code. You can help get this page started by copying what you read on this page into here and putting it in a more concise and non-technical format, suitable for designers to read.