Difference between revisions of "Enemy Editing"

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(Added a stub page with some information. Hope someone else has the time to fill it out.)
 
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Please help us to fill out this page. Recommendations can be found below.  
 
Please help us to fill out this page. Recommendations can be found below.  
 
dat/actors/enemies_set_**.lua
 
  
 
* The files that holds all of the enemy data is found in enemies_set_**.lua. A study of one of these file should enable you to write this page.
 
* The files that holds all of the enemy data is found in enemies_set_**.lua. A study of one of these file should enable you to write this page.

Latest revision as of 04:35, 26 December 2012

Please help us to fill out this page. Recommendations can be found below.

  • The files that holds all of the enemy data is found in enemies_set_**.lua. A study of one of these file should enable you to write this page.
  • Explain how enemies are grouped into multiple files and how the enemy ID determines which file it is found in.
  • Provide instruction on creating attack points, and include how to use an image editor to determine which pixel offsets those points should center on the sprite
  • Discuss proper balancing of enemy stats based on other enemies approached near the same portion of the game
  • Briefly covering assigning enemy skills
  • Discuss item drops and drop rates