Earlier this month, our sister project Valyria Tear hit a huge milestone with their Episode 1 release. If you're a fan of classic RPGs in the same style as Allacrost, play the game and show them your support. VT and Allacrost share a lot of the same artwork, code, and design elements so we benefit from each others progress. Some Allacrost team members (myself included) have made direct contributions to the VT project as well.
So, where does that leave Allacrost? Sadly, the project has been in yet another standstill for the past 18 months or so. Our goal remains the same: to release the first chapter of the game similar to what VT has recently accomplished. About 85% of the work that remains is in artwork, map design, and scripting. We otherwise pretty much have everything available to us that we need to make a fantastic release. It's just a matter of finding the right sources of help to complete what we can't do on our own (namely, the artwork) and finding the time to put it all together. I've recently come back to work on Allacrost after a long hiatus, and I hope to build up some momentum and encourage others to join me.
It's difficult to believe, but it's now been a little over ten years since Allacrost first got started. Of course, a significant portion of that decade have consisted of long periods where no work was being done, so we're not really as old as we look. There are very few independent game projects, open source or otherwise, that can boast of having such a long history. Thanks for continuing to support and encourage us over the years that have passed and we hope we can count on your support in the years to follow.