We had a team meeting this weekend where we all got together to discuss issues related to the release of our latest demo, and more importantly to decide on our future goals and direction. Compared to our first release, the code base of our second release is much more mature and easy to build upon. What this means is that unlike the first demo, it makes sense for us to continue building on our latest release since there's no heavy-duty construction going on in the code. And that is exactly what we have decided to do. From here on out, we're aiming to do smaller, more frequent releases than we have been.
Our next major team milestone is the release of a new demo, version 0.2.1, which will be a noticeably improved version of 0.2.0. We've absorbed a lot of feedback about the 0.2.0 demo, and the issues brought up by our players are what we will largely be addressing in this next release. We will be also adding new features in all major components of the game (map exploration, battles, etc.). As for what those features are or when we plan to have this new release available, we'd like to keep that a surprise this time around. The more help we get in response to our earlier recruitment hunt post, the sooner this release will become available to you. Thank you, everyone, for all of your kind praises and helpful criticisms of our latest release!