About the Game

What is Hero of Allacrost?

Hero of Allacrost is a single player 2D role-playing game inspired by classic console RPGs. In Hero of Allacrost, the player will explore rich environments, solve challenging dungeon puzzles, and fight strategic battles in an active-time based system. The game is free open-source software and is available across several platforms including Windows, OS X, Linux, and FreeBSD. Hero of Allacrost is often referred to as simply "Allacrost" or "HoA".

How much do I have to pay to play?

The game is free to download and play. You do not need to pay anything to play the game.

What systems can I play the game on?

Allacrost is officially supported on the following operating systems.

Linux (source package)
Mac OS X (both PPC and x86 architectures)
Windows (Windows 2000 through Windows 7)

My system is not in the support list, does that mean I will not be able play Allacrost on it?

Not necessarily. The Allacrost code is designed to be portable. It is available under the GNU GPL license so you can make any necessary modifications for it to work on your system. Others have already taken responsibility for managing and maintaining the game for other systems.

Do you provide packages for specific Linux distributions like Debian/Ubuntu, RedHat/SUSE, etc?

We do not. Instead, we rely on the open source community to distribute and maintain these packages. If you find that your distribution does not have an Allacrost package available, the best advice we could give you is to submit a package request to the package maintenance group of your distribution. You can compile the game from our downloadable source package as a last resort.

Do you have plans to make Allacrost available on any game consoles or mobile phones/platforms?

We do not have any plans for console support at this time.

What is the release schedule/completion date for the game?

We do not publicly announce any anticipated release dates. All developers and contributors work on Allacrost in their spare time, thus it becomes very difficult to judge how near or far we are from being ready for a release. We release the game in downloadable modules a piece at a time, so releases are made available periodically.

What types of releases are available?

We make two types of releases available: official and development. Official releases are finished products that are suitable for all players to enjoy. Development releases offer a snapshot of a work-in-progress, and are made available so that interested parties can get a preview of what's to come and give us additional feedback and testing. Development releases are made available more frequently, while there is a larger span of time in between official releases.

What does it mean to release the game in modules?

Each module we release is representative of a chapter in the Allacrost narrative. Think of our module release model as releasing episodes in a TV series. You do not need to wait until the entire series is finished filming before you can begin watching some of the episodes.

What is the gameplay like?

Allacrost gameplay is similar to the console RPGs developed in the 1990s. The gameplay design of Allacrost draws its largest inspirations from the games Final Fantasy VI and Chrono Trigger. Allacrost may be played with either a gamepad, joystick, or computer keyboard. Mouse support is not included at this time.

How long will the game be?

As long as it needs to be to tell our story. We venture a guess of around 40 hours of gameplay, but until the game is finished we can not say for sure.

What about multi-player support?

Hero of Allacrost is a single-player game. We do not have any intentions for adding multi-player support.

Why don't you include mouse support?

Because Allacrost is meant to feel and play like a console RPG, we have not included mouse input support in the game. Optional mouse support may be added sometime in the future, but it is not a high priority at this moment.