Great progress has been made since our communication last month. So here's what's going on.
September Development Release
This release is still our primary focus at the moment and we're getting close. There are a lot of user-facing bugs and rough edges in the current build that we'd like to even out though, so the release might be delayed into early October.
In my last post I revealed that I had been working solo for the past several weeks. I'm happy to share that is no longer the case, and we have a well-rounded team of eight individuals now contributing to the project in various ways. The larger the team is the more we can get done, and I expect that the team will only continue to grow in the coming months.
We've been refining and extending one of our existing tilesets and the results have been pretty impressive. This tileset in particular is used for the interior of the homes in the desert kingdom of Harrvah and are pretty impressive (as the sample image below illustrates). This tileset has also been made available on OpenGameArt.org. Download it here and use it in your own games, provided you respect the license it was made available under.
With this upcoming release we've found room for a lot of new music, some tracks which were composed years ago. Our primary composer, Rain, has put a couple of these on his SoundCloud page. If you'd like a preview of a couple awesome RPG music coming your way soon, you can have a listen here and here.
Allacrost is a very old project by any standard, even though it hasn't been active in all the years it has been under development. Joining a project as large and historic as this one can be intimidating to a newcomer. With that in mind, a summary of the major events and challenges throughout the project has been added to our website under the about section. If you're interested, you can read about the project's history and learn why an effort like this takes such a long time, and learn about all the mistakes we made a long the way.
That's all for now. Check back with us in 2-3 weeks, when the next development release should be made available.