Rock Paper Tactics

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gorogorosama
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Rock Paper Tactics

Postby gorogorosama » Sun Aug 16, 2015 10:58 am

http://www.gorogorosama.com/games/RPTactics/play.html

A little game I've been working on the last couple weeks. I think the game-play is solid, but if anyone can give me suggestions to make it look... more professional, that would be much appreciated :)

Oh, and if you have ideas for better sound-direction, please!
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Roots
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Re: Rock Paper Tactics

Postby Roots » Sun Aug 16, 2015 2:31 pm

That was pretty fun. I like that you took something everyone knows and made it just complex enough that it felt like a brand new game.

The help screen was a little bit annoying to me because it kept popping up after I had already read it once and understood the game mechanics, but that's really the only negative thing I saw. It would be nice if the help screen explained that you could pick out what item in your inventory to place down (took me a few turns to realize this). I think it would also be nice if you could show what pieces the opponent had remaining, because the player could formulate better strategies with that information.

As far as sound, what about having different sounds based on what type of object you placed down? It would also be nice to have a sound for victory/defeat after the match ends.
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gorogorosama
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Re: Rock Paper Tactics

Postby gorogorosama » Sun Aug 16, 2015 4:47 pm

Thanks for the feedback! I'll go ahead and fix what I can.

Both you and the opponent start with the same cards each match, so you can see what he has left just by looking at what he has already played.

Yes, definitely need more / better sound. Did the Atari-style sounds work for you? Probably I'll need to find a sound designer...

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