Lynn's Legacy - Now on Linux, and with joystick support!

Share your own game ideas, inform the community about your own works in progress, or appraise of other yet-to-be released games.

Moderator: Staff

User avatar
jsmith71
Artist
Posts: 130
Joined: Tue Jan 17, 2006 9:57 am

Lynn's Legacy - Now on Linux, and with joystick support!

Postby jsmith71 » Thu Jul 27, 2006 1:05 am

Hey all... S'been awhile, if any of you (apart from some staff memebers) remember me. :p

After leaving the Allacrost team, I traded a few emails with Roots, mentioned the game I was working on had finally been finished, and he told me I should post it here. So... Here ya go.

Lynn's Legacy is an independent 2d action RPG, inspired by the likes of Secret of Mana,
the Soul Blazer series, and the first three Zelda games.

The story follows the character of Lynn, a ball 'n chain wielding mercenary who
wakes up in a small forest clearing after being blown out of the sky on a
mysterious escort mission. She has almost no recollection of the events leading
up to this point, and things only get stranger-- Portals leading to entirely new
dimensions, strange encounters with sentient seeds, and an odd spectre of a man who
calls himself Moth...

This is a project we've been working on for several years (since about mid-2003),
though 'serious' development on what became the current version hasn't been going on
quite as long. (Started Feb. 18th, 2005.)

After an extremely stressful few months, seemingly endless testing, and hearing
that damned dungeon song for the millionth time, it's all finished.
Eight dungeons, four overworld areas, five chapters...

This was a very difficult project to complete.
We hope you enjoy the final product.


~Download links~

Windows:

Full version:
http://prdownloads.sourceforge.net/lynn ... e?download

No sounds or music:
http://prdownloads.sourceforge.net/lynn ... e?download

Linux:

Full version:
http://prdownloads.sourceforge.net/lynn ... z?download

No sounds or music:
http://prdownloads.sourceforge.net/lynn ... z?download


Source Code:
http://prdownloads.sourceforge.net/lynn ... p?download


Please, READ THE README ;)

Josiah Tobin and cha0s, Lynn's Legacy team


Development has been extremely stressful for the past few months (more?), and personally I'm just glad that the game's finished. Opinions on it have been pretty divided so far, some people absolutely loving the game and others expressing severe frustration with some of the later, more convoluted and meandering dungeon designs or general gameplay. (I will admit-- and warn you all-- that the fifth dungeon is extremely huge and convoluted to the point of frustration. I ain't proud :p)

I've learned so much from all this, though-- in fact, most of it from the negative comments and criticism-- and to be perfectly honest there's probably lots of things I'd change if I were to do this kind of thing again.

As it stands, however, I'm glad that we managed to finish this project on time without rushing it at all, or removing huge chunks of gameplay/features. If I could, I'd go back and completely redesign some dungeons and tighten up alot of the maps, but at this point I really don't want to even hear the words 'game design' for a loooong time. :heh:

Oh, and in case you're wondering, I wrote the story, pixelled the graphics, composed the music and made the maps. Dungeon/boss designs are also by me, in case you need someone to blame. :p cha0s coded every aspect of the game and handled the scripting behind all cutscenes/events.

Anyway, I've rambled on long enough. (bad habit...) Give the game a shot, judge it for yourself-- We've put all our heart and effort into creating Lynn's Legacy, and it was very difficult to complete. Hope you all enjoy it. :approve:
Last edited by jsmith71 on Tue Aug 29, 2006 8:25 am, edited 1 time in total.
User avatar
Roots
Dictator
Posts: 8660
Joined: Wed Jun 16, 2004 6:07 pm
Location: Austin TX
Contact:

Postby Roots » Thu Jul 27, 2006 1:38 am

I got it to run on Linux via Wine. :D I'm pretty busy this week since I'm moving to a new place, but hopefully I'll be able to find an hour or so to sit down and give it a real try. :)
Image
User avatar
visage
Former Staff
Posts: 711
Joined: Sat Sep 03, 2005 9:19 pm
Location: USA
Contact:

Postby visage » Thu Jul 27, 2006 1:49 am

That was YOU posting on gamedev? I didn't know. I am going to see if I can get it to run under X11 Wine on OSX. I will let you know if I can.

And congrats ;)
User avatar
jsmith71
Artist
Posts: 130
Joined: Tue Jan 17, 2006 9:57 am

Postby jsmith71 » Thu Jul 27, 2006 1:53 am

That was probably cha0s, actually. ;)
Apparently some people have gotten it to run on Wine, but there are some issues, so be warned... For example buying a certain outfit and then accessing the in-game menu seems to cause it to crash. It's best to play it right from windows, but the Wine issues can be sidestepped I suppose... :p
User avatar
Loodwig
Musician
Posts: 511
Joined: Mon Apr 18, 2005 5:15 am
Location: Chicago, IL
Contact:

Postby Loodwig » Thu Jul 27, 2006 1:55 am

If only I could get graphical programers like you :( :( :(
"We want a simpler and more melodic style for music, a simple, less complicated emotional state, and dissonance again relegated to its proper place as one element of music..."
~Sergei Prokofiev
User avatar
jsmith71
Artist
Posts: 130
Joined: Tue Jan 17, 2006 9:57 am

Postby jsmith71 » Thu Jul 27, 2006 1:58 am

Programmer? I'm no programmer. I did all art-related tasks (writing, graphics, music etc etc) and cha0s did all the code and everything code-related. :p I only WISH I could code, it'd save me the trouble of trying to find a coder to work on whatever crazy-ass half-baked game idea I may have at the time. XD
User avatar
Loodwig
Musician
Posts: 511
Joined: Mon Apr 18, 2005 5:15 am
Location: Chicago, IL
Contact:

Postby Loodwig » Thu Jul 27, 2006 6:10 am

Nah, I mean I need someone who can actually come up with halfway decent sprites. I've found I need to learn how to become an artist in order to get half the stuff done.

Really good concept though... I :heart: your game
"We want a simpler and more melodic style for music, a simple, less complicated emotional state, and dissonance again relegated to its proper place as one element of music..."
~Sergei Prokofiev
User avatar
Loodwig
Musician
Posts: 511
Joined: Mon Apr 18, 2005 5:15 am
Location: Chicago, IL
Contact:

Postby Loodwig » Fri Jul 28, 2006 2:48 am

btw, just played through your game (or at least, through the first dungeon). Nicely done. I like the simplicity of it all, very reminiscant of zelda I.
"We want a simpler and more melodic style for music, a simple, less complicated emotional state, and dissonance again relegated to its proper place as one element of music..."
~Sergei Prokofiev
User avatar
EmreBFG
Team Manager
Posts: 294
Joined: Thu Apr 06, 2006 3:24 am
Location: Chicago, IL
Contact:

Postby EmreBFG » Fri Aug 04, 2006 6:08 am

Only played a couple minutes -- will play more this weekend -- but my first impressions were that this is excellent. The animation is great, the programming is solid, it's looking good. I'll post more later after I check it out more thoroughly.

On a side note, when I saw the title of your game I thought of the classic Qbasic RPG, Lianne in .. the Dark Crown. It was one of the first decent QB games I tried, and definitely inspired many QB programmers in the day. Check it out: http://petesqbsite.com/reviews/rpgs/dc1.html
User avatar
jsmith71
Artist
Posts: 130
Joined: Tue Jan 17, 2006 9:57 am

Postby jsmith71 » Fri Aug 04, 2006 6:17 pm

emrebfg wrote:On a side note, when I saw the title of your game I thought of the classic Qbasic RPG, Lianne in .. the Dark Crown. It was one of the first decent QB games I tried, and definitely inspired many QB programmers in the day. Check it out: http://petesqbsite.com/reviews/rpgs/dc1.html

I'm actually very aware of that game-- Played it to death back in the day. Lynn's Legacy is actually programmed in Freebasic; It's been recieved quite well by the QB/FB community so far.

But yeah, Lianne, Mysterious Song, and the infamous Secret of Cooey III demo are kinda my roots in indie RPG development. I used to get so absorbed in those games, thinking they were so amazing and professional ( :heh: ), and wishing I could do something like that. I'd still like to do an old school RPG like one of them, someday... More primitive engine and graphics, pixel*tile scrolling, etc... Man, damn you for bringing back my over-present sense of nostalgia! :cry: (kidding :p)
User avatar
EmreBFG
Team Manager
Posts: 294
Joined: Thu Apr 06, 2006 3:24 am
Location: Chicago, IL
Contact:

Postby EmreBFG » Fri Aug 04, 2006 6:39 pm

Josiah Tobin wrote:I'm actually very aware of that game-- Played it to death back in the day. Lynn's Legacy is actually programmed in Freebasic; It's been recieved quite well by the QB/FB community so far.

But yeah, Lianne, Mysterious Song, and the infamous Secret of Cooey III demo are kinda my roots in indie RPG development. I used to get so absorbed in those games, thinking they were so amazing and professional ( :heh: ), and wishing I could do something like that. I'd still like to do an old school RPG like one of them, someday... More primitive engine and graphics, pixel*tile scrolling, etc... Man, damn you for bringing back my over-present sense of nostalgia! :cry: (kidding :p)


Awesome, dude. I'm glad there are other QBRPG fans out there like me :cool: Those were the days, the excitement of finding these games and figuring out how they work, back in 1997-2000...

I'd also like to do an old school RPG like one of them some day -- I seem to start a new engine from scratch each year :eyespin: But things are sliding into place since I graduated so I see some progress being made sometime in the next three months. I have some other projects before I get to the oldschool RPG (such as Allacrost and my own website) but when I get there, I'll give it a shot.

Hail to QB :D (although I now program in C++ and associated libraries)
User avatar
jsmith71
Artist
Posts: 130
Joined: Tue Jan 17, 2006 9:57 am

Postby jsmith71 » Tue Aug 29, 2006 8:25 am

Updated, the game now runs on Linux and has joystick/gamepad support. :)
User avatar
Roots
Dictator
Posts: 8660
Joined: Wed Jun 16, 2004 6:07 pm
Location: Austin TX
Contact:

Postby Roots » Tue Aug 29, 2006 8:28 am

Josiah Tobin wrote:Updated, the game now runs on Linux and has joystick/gamepad support. :)


Sweet! You made this Linux user happy. :D
Image
User avatar
jsmith71
Artist
Posts: 130
Joined: Tue Jan 17, 2006 9:57 am

Postby jsmith71 » Tue Aug 29, 2006 9:28 am

I can't take credit, cha0s is the coder. Likewise, if something's broken, I can't take the blame. :D
User avatar
Rain
Musician
Posts: 1525
Joined: Sun Aug 08, 2004 6:43 am
Location: Granz

Postby Rain » Wed Sep 13, 2006 7:54 am

Wow. Sounds like quite a little game there... is there a mac version? :(
'When Zeon lost his powers, he fell to Earth, and created a giant crator where he hit. His moan destroyed the mountains and the crater was buried by the debris.'

(of Zeon)

Image
User avatar
Jetryl
Artist
Posts: 1485
Joined: Fri Aug 26, 2005 7:35 am
Location: Southern Minnesota, USA

Postby Jetryl » Wed Sep 13, 2006 9:21 am

Rain wrote:Wow. Sounds like quite a little game there... is there a mac version? :(


/me asks the same question :(
User avatar
jsmith71
Artist
Posts: 130
Joined: Tue Jan 17, 2006 9:57 am

Postby jsmith71 » Wed Sep 13, 2006 9:33 am

Sorry, nope... I'd imagine it'd be quite a bit more complicated to port to mac than to Linux, so I don't think there are any plans at the moment... I can't really answer though.
cha0s

Postby cha0s » Wed Sep 13, 2006 9:45 am

Sorry guys, the game can't have a mac port until FB gets ported to mac, would take several months, as that compiler is being slowly but surely made gcc-compliant (then implement gcc as a back end!!) once that happens it will play anywhere gcc can compile for like mac(even gba hehe..)

so... don't hold your breath on that one sorry =p


don't hurt me :axe:
Winter Knight
Contributor
Posts: 304
Joined: Fri Sep 21, 2007 12:35 pm
Contact:

Linux download is completely useless.

Postby Winter Knight » Sun Apr 19, 2009 4:49 pm

Your game sounds like it might be right up my alley. I just downloaded the Linux version, and unfortunately, it is completely useless. After uncompressing the archive, every file is "empty." They are all 0 bytes, and have no content. The archive is 5 MB, and the md5 checksum is 088f4a26bb417b8c0b89da1f9662ef3e. Both Linux downloads are full of empty files. The src.zip looks OK.

Also, how did you manage to permanently upload src.zip to Sourceforge's servers, but not include it on the Sourceforge download page? More importantly, why would you do that? Since this is a public domain game, why would you want to prevent most users from downloading the source, and only allow people who see this page to download it?
shirish
Member
Posts: 70
Joined: Thu Oct 16, 2008 8:07 pm

Re: Lynn's Legacy - Now on Linux, and with joystick support!

Postby shirish » Tue Sep 20, 2016 3:26 pm

I have another question -

why did you chose soureforge.net rather than github.com . There is possibility of getting more interest there from developers and other people who might wanna extend your game.

Just my 2 paise.
Intel Dual-Core CPU E5400 @ 2.70GHz, Asus MB P5KPL-AM IN, D-Link 502-T router, 64-bit Debian Strech, MATE 1.14 , 2 GB DDR2 RAM

Return to “Other Game Development”

Who is online

Users browsing this forum: No registered users and 1 guest