- Attributes of characters
- Attributes of enemies
- Character and enemy skills
- Experience growth of characters
- Number of and types of encounters on maps
- Item and equipment availability
- Damage/evasion/other battle formulas
This list is roughly on the order of most important/impactful to the least. We have two maps with enemies that the player needs to proceed through. The cave map we all know, and the capital attack map which is still under construction. Let's just focus on the cave map for now, and keep in mind the capital attack map follows soon after it.
Here are some general thoughts I have:
- Claudius starts at level 1. I'd like a normal playthrough (ie not running from every battle) to get him to level 2 before the boss encounter at the end.
- Likewise, the capital map should give him at least one more level gain before the boss there.
- Because Mark and Lukar are temporary characters (which won't be in the party after these two maps), I'm not as concerned with making them individual and unique. Having said that, if we decide to make them slightly different (ie give them some different skills), I wouldn't be opposed.
- I feel that roughly speaking, Mark and Lukar can really share the same relative properties and growths as Claudius. These two characters can really be thought of as "Claudius if he were at a higher level". This should reduce the balancing work quite a bit.
- The current balancing has Claudius at 100 HP. He's level 1, and I feel this is a bit too high. I think it would be better to start him around maybe 60HP.
- I think it might be helpful to think of Mark and Lukar as being a certain factor stronger than Claudius (in terms of damage, HP, etc). Maybe Mark is 1.7x Claudius, and Lukar is 2.2x Claudius?
- Let's throw out any character skills right now that target attack points. Keep them targeting single actors. That way, we can introduce the attack point mechanic later in the game once the player has had a chance to settle in.
- Obviously since this is the beginning of the game, battles should be pretty easy. But I don't want it to be so easy that the player never has to heal or do anything other than attack.
- Maybe adding a simple "First Aid" skill for battle would be useful for restoring a little bit of healing? (Healing potions should restore much more at this point though)