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Programming

For discussion of the code running behind the game

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  • Want to be a developer? Submit a patch? Start here.
    by Roots » Sun Jul 03, 2011 5:51 pm
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    Mon Sep 12, 2016 12:03 pm
  • Forum Rules
    by Roots » Wed Jun 16, 2004 2:54 pm
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  • Code Change Requests
    by Roots » Fri Feb 05, 2010 1:50 am
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  • The Excellent Code Thread
    by visage » Fri Apr 07, 2006 9:57 am
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  • [Windows] Tons of errors while building first time
    by Lordakius » Tue Aug 30, 2016 7:38 pm
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    Last post by Lucasta
    Wed Sep 12, 2018 12:06 pm
  • Quick Programming Q & A
    by Atypikal_Arkitect » Tue Aug 18, 2015 2:13 am
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    Last post by Roots
    Fri Feb 17, 2017 9:54 pm
  • Mercurial Repository Management
    by Roots » Sat Aug 15, 2015 1:34 pm
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    Sun Sep 25, 2016 10:41 pm
  • Migrate linux build system from autotools to cmake + other build system changes for 1.0.0 release
    by Roots » Tue Sep 08, 2015 9:01 pm
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    Tue Sep 13, 2016 11:01 am
  • READ THIS if you want to build from source on Windows!
    by rujasu » Sat May 14, 2011 3:39 pm
    18 Replies
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    Last post by Roots
    Sat Sep 03, 2016 10:06 pm
  • Porting to Lua5.2
    by Jormuny » Mon Aug 22, 2016 9:53 pm
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    Last post by Roots
    Mon Aug 29, 2016 12:04 pm
  • New game mode - CustomMode
    by Roots » Mon Aug 15, 2016 1:09 pm
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    Mon Aug 15, 2016 1:09 pm
  • Technical challenges in map mode
    by Roots » Wed Jun 22, 2016 9:58 am
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    Mon Aug 08, 2016 10:00 pm
  • 2016 Refactoring
    by Roots » Thu Jul 28, 2016 12:04 am
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  • Documentation Updates
    by Roots » Sun Jul 03, 2016 9:54 pm
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    Wed Jul 27, 2016 11:46 pm
  • Project Setup 7/01/2016
    by Atypikal_Arkitect » Fri Jul 01, 2016 9:34 am
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    Sat Jul 02, 2016 4:09 am
  • Few Questions about Skill Code
    by Djinn_in_Tonic » Sun Sep 13, 2015 1:25 pm
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    Sun Sep 13, 2015 2:03 pm
  • Battle Effects Discussion
    by Roots » Sat Aug 29, 2015 11:59 pm
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    Mon Aug 31, 2015 11:29 pm
  • Proposal: Constants Management System
    by Roots » Sat Aug 15, 2015 1:21 pm
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    Sat Aug 15, 2015 1:21 pm
  • Game Programming Patterns -- Free Book
    by Roots » Fri Aug 14, 2015 3:12 pm
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    Fri Aug 14, 2015 3:12 pm
  • Aren't the dependencies listing a bit old
    by shirish » Mon Aug 10, 2015 10:32 pm
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    Last post by Roots
    Tue Aug 11, 2015 12:37 am
  • autoreconf warnings
    by shirish » Mon Aug 10, 2015 10:39 pm
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    Last post by Roots
    Mon Aug 10, 2015 11:03 pm
  • Sourceforge/Subversion => BitBucketMercurial Transition
    by Roots » Thu Jun 11, 2015 3:24 pm
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    Sat Jun 13, 2015 3:39 pm
  • Subversion Commit Log
    by Roots » Thu Sep 18, 2008 3:08 pm
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    Last post by Roots
    Wed Jun 10, 2015 11:25 am
  • Lua scripting practices
    by Roots » Mon Jan 21, 2013 11:46 pm
    14 Replies
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    Last post by Roots
    Mon Feb 16, 2015 12:58 pm
  • Release 0.1.0: Map Mode/Editor Feature Changes
    by Roots » Wed Sep 24, 2014 11:00 pm
    34 Replies
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    Last post by Roots
    Thu Feb 12, 2015 10:43 am
  • Building Map Editor on Windows
    by eyohansa » Sun Feb 01, 2015 6:51 pm
    3 Replies
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    Last post by Roots
    Sun Feb 01, 2015 9:38 pm
  • Problem Building on Windows (r2105)
    by RyanBrowne » Mon Dec 08, 2014 7:02 pm
    14 Replies
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    Last post by Roots
    Wed Dec 10, 2014 12:38 am
  • Discussion: moving from SVN to git or Mercurial
    by Roots » Tue Nov 13, 2012 2:34 am
    5 Replies
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    Last post by Roots
    Tue Nov 25, 2014 1:31 am
  • dat/ Directory Reorganization Proposal
    by Roots » Wed Sep 24, 2014 11:13 pm
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    Last post by Roots
    Tue Sep 30, 2014 11:18 am
  • libpng 1.5 support
    by Myckel » Mon Dec 10, 2012 12:58 am
    5 Replies
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    Last post by hagabaka
    Sun Jun 23, 2013 5:11 pm
  • Design discussion for a new test interface
    by Roots » Wed Jan 09, 2013 5:41 am
    1 Replies
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    Last post by Roots
    Thu Jan 10, 2013 5:57 pm
  • Game mode common manager?
    by Roots » Thu Jan 03, 2013 10:58 pm
    2 Replies
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    Last post by Roots
    Fri Jan 04, 2013 2:45 pm
  • Valyria Tear Code Import Notes
    by Roots » Fri Dec 07, 2012 11:40 am
    8 Replies
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    Last post by Roots
    Wed Dec 26, 2012 7:14 pm
  • Animation Scripting
    by Roots » Mon Dec 24, 2012 12:00 pm
    1 Replies
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    Last post by Roots
    Mon Dec 24, 2012 12:55 pm
  • Repository Cleanup and Fixes
    by Roots » Wed Dec 05, 2012 10:53 pm
    4 Replies
    3849 Views
    Last post by Roots
    Sat Dec 08, 2012 12:49 pm
  • Map Code: Ideas, suggestions, improvements
    by Roots » Sat May 28, 2011 10:11 pm
    42 Replies
    21387 Views
    Last post by Bertram
    Tue Aug 02, 2011 2:29 am
  • Visual Studio 2010 Project File
    by SapphireStorm » Mon Jul 25, 2011 6:42 pm
    10 Replies
    7402 Views
    Last post by rujasu
    Tue Aug 02, 2011 12:14 am
  • Making the (battle) UI more flexible
    by ManweSulimo2004 » Fri Jul 22, 2011 1:55 pm
    2 Replies
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    Last post by ManweSulimo2004
    Sun Jul 24, 2011 12:55 pm
  • Battle Code: Doing It Right
    by Roots » Mon Feb 08, 2010 12:45 am
    63 Replies
    27548 Views
    Last post by Roots
    Tue Jul 19, 2011 2:10 pm
  • New Programming Contributor
    by Jechs » Fri May 06, 2011 7:38 pm
    25 Replies
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    Last post by blDraX
    Sun Jul 17, 2011 8:21 am
  • Battle Scripting Design
    by Roots » Sun Jul 03, 2011 4:55 pm
    0 Replies
    15715 Views
    Last post by Roots
    Sun Jul 03, 2011 4:55 pm
  • Getting started for new programmers
    by Roots » Tue Jun 02, 2009 10:14 pm
    31 Replies
    14831 Views
    Last post by Roots
    Sun Jun 26, 2011 2:01 pm
  • Change dialoque references
    by nemesis » Tue May 24, 2011 6:49 am
    6 Replies
    4846 Views
    Last post by nemesis
    Tue Jun 14, 2011 12:41 pm
  • Lua Assistant Scripts
    by Roots » Tue May 10, 2011 4:02 pm
    1 Replies
    3123 Views
    Last post by Bertram
    Mon May 30, 2011 8:27 am
  • Player movement broken on master branch?
    by Bertram » Wed May 25, 2011 5:38 am
    15 Replies
    26145 Views
    Last post by Lenetty
    Wed Feb 22, 2012 12:11 am
  • Various graphical bugs in maps
    by Roots » Tue May 24, 2011 8:14 pm
    2 Replies
    3600 Views
    Last post by Roots
    Thu May 26, 2011 8:24 pm
  • Character not moving in River Access Cave
    by nemesis » Mon May 23, 2011 6:24 am
    4 Replies
    3838 Views
    Last post by nemesis
    Tue May 24, 2011 2:29 am
  • Map Scripting Brainstorming
    by Roots » Mon May 16, 2011 8:35 am
    3 Replies
    3731 Views
    Last post by Roots
    Sat May 21, 2011 2:13 pm
  • Resize Battle Actors
    by nicknameminivan » Wed Oct 27, 2010 3:33 am
    2 Replies
    3441 Views
    Last post by nicknameminivan
    Thu Oct 28, 2010 3:42 am
  • German Translation
    by gonzoMD » Fri May 07, 2010 4:29 pm
    18 Replies
    11981 Views
    Last post by nemesis
    Tue May 10, 2011 1:57 am
  • Tests of SVN snapshots
    by Bertram » Fri Feb 26, 2010 1:23 pm
    18 Replies
    8616 Views
    Last post by Bertram
    Thu Mar 18, 2010 2:23 am
  • Getting gettext & translation into Allacrost
    by MoOshiCow » Sat Jul 28, 2007 10:36 pm
    115 Replies
    38684 Views
    Last post by Roots
    Sun Mar 14, 2010 7:40 pm
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