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Search found 135 matches

by nemesis
Mon Jun 20, 2011 2:03 am
Forum: Ideas and Game Features
Topic: Dialog feature
Replies: 8
Views: 8622

Dialog feature

Hi, after some small talk too Roots about the dialog system, maybe some bigger discussion about in what direction dialogs may changed in future releases. What I'm thinking about is making dialogs more player active. Right now as I can see, some thing like multiple choice is available (in some form)....
by nemesis
Mon Jun 20, 2011 1:33 am
Forum: General Chat
Topic: "Hi, my name is..." (Introduce yourself here!)
Replies: 227
Views: 166774

Re: "Hi, my name is..." (Introduce yourself here!)

Nice to have another german guy here. :)
by nemesis
Fri Jun 17, 2011 3:41 am
Forum: Ideas and Game Features
Topic: Enemy Map Behavior
Replies: 3
Views: 5550

Re: Enemy Map Behavior

Sounds interresting up to here. - Should aggression rating also have an effect on the movement speed of the enemy? Definitely. Basically, we can think of something similar to the run system of the player. So, if the enemies aggression is very high, it hunts the player with increased speed but limite...
by nemesis
Thu Jun 16, 2011 2:33 am
Forum: Technical Issues
Topic: What the heck? Triple bug report
Replies: 14
Views: 7169

Re: What the heck? Triple bug report

I added some functions to the events in the map, now the problem should not occure anymore (at least for this both events). I also tested all remaining events, they look good also.

Does there still some events exist, where movement is not stopped?
by nemesis
Thu Jun 16, 2011 1:16 am
Forum: Design
Topic: SaveMode
Replies: 10
Views: 7969

Re: SaveMode

Me too. Maybe, additionally, when the images for the faces are ready, you can replace the sprites with them.
by nemesis
Wed Jun 15, 2011 11:33 am
Forum: Technical Issues
Topic: What the heck? Triple bug report
Replies: 14
Views: 7169

Re: What the heck? Triple bug report

Make sure that when you meet the soldiers at the underground river, you are moving around running. You must be running when the dialogue box pops out - the captain giving you some order?, and the character will become locked running in whatever direction he was doing so, until collision. Thanks for...
by nemesis
Wed Jun 15, 2011 10:55 am
Forum: User Feedback
Topic: queries part 2 - map and right-bottom-bar
Replies: 6
Views: 4298

Re: queries part 2 - map and right-bottom-bar

Press 'D' while moving. It's a nice option and saves much time. :)
by nemesis
Wed Jun 15, 2011 10:50 am
Forum: Technical Issues
Topic: room progress
Replies: 3
Views: 3264

Re: room progress

Roots stated that saving is completely not tested yet for this release. I didn't test it yet but I guess it is another issue for saving.
by nemesis
Wed Jun 15, 2011 10:49 am
Forum: User Feedback
Topic: queries part 2 - map and right-bottom-bar
Replies: 6
Views: 4298

Re: queries part 2 - map and right-bottom-bar

This is the stamina bar. Basically, when you run you should lose stamina. This regenerates when you are not running. (like in Diablo 2 ;) ). You can see this effect by changing Map.unlimited_stamina = true; -- TEMP: enabled for development. Change this to false prior to release to Map.unlimited_stam...
by nemesis
Wed Jun 15, 2011 10:21 am
Forum: Technical Issues
Topic: What the heck? Triple bug report
Replies: 14
Views: 7169

Re: What the heck? Triple bug report

Always with this both types of enemy or in any combination?
by nemesis
Wed Jun 15, 2011 9:02 am
Forum: Technical Issues
Topic: What the heck? Triple bug report
Replies: 14
Views: 7169

Re: What the heck? Triple bug report

Okay, same for me. I guess something is missing in the scripts for this event. I will have a look later (or maybe someone else will).

Thanks for reporting this bug. :approve:
by nemesis
Wed Jun 15, 2011 8:11 am
Forum: Technical Issues
Topic: big numbers shown after fight after loading a saved game.
Replies: 1
Views: 2865

Re: big numbers shown after fight after loading a saved game

Yes, there are some issues with the XP counting as far as I know. Thanks for the guideline to reproduce the bug.

Can you increase the size of both pictures? -> Edit: Did forget to click on the picture. :bang:
by nemesis
Wed Jun 15, 2011 8:06 am
Forum: Technical Issues
Topic: What the heck? Triple bug report
Replies: 14
Views: 7169

Re: What the heck? Triple bug report

That is what I feared. I don't believe it is a problem of your system cause I know from some other topics and also from talks to Roots, that there are some issues in the battle system that occure sometimes but not often.

For the new bug, can you exactly describe how to reproduce this bug?
by nemesis
Wed Jun 15, 2011 7:29 am
Forum: Technical Issues
Topic: What the heck? Triple bug report
Replies: 14
Views: 7169

Re: What the heck? Triple bug report

Cool, good luck.

The lines

Code: Select all

	local battle = hoa_battle.BattleMode();
	battle:AddEnemy(1);
	battle:AddEnemy(2);
	battle:AddEnemy(3);
	battle:AddEnemy(4);
	battle:AddEnemy(5);
	battle:AddEnemy(6);
obviously define your enemies in the sample battle.
by nemesis
Wed Jun 15, 2011 6:40 am
Forum: Programming
Topic: New Programming Contributor
Replies: 25
Views: 13871

Re: New Programming Contributor

Sometimes the target text in the command window gets messed up and drawn at the incorrect position (I think extra line breaks are somehow being inserted in the text) Done -> Rev#1923 On the battle rewards screen, if you get more than one of the same item from the defeated enemies in the "Items Drop...
by nemesis
Wed Jun 15, 2011 4:34 am
Forum: Technical Issues
Topic: What the heck? Triple bug report
Replies: 14
Views: 7169

Re: What the heck? Triple bug report

Fighting a bat and some sort of slime, they both display in gray, but the battle never ends. Can you reproduce this issue? Does this happen several time (i.e. is there a good chance of seeing this bug after - lets say - 5 fights or so). Battle mode, the game puts me against a snake, a scorpion, a s...
by nemesis
Tue Jun 14, 2011 12:41 pm
Forum: Programming
Topic: Change dialoque references
Replies: 6
Views: 4846

Re: Change dialoque references

On a related note to this, something that we need to eventually add to our map loading code is a call to a function called "ValidateMapData()" or something that goes over all of the objects, sprites, dialogues, events, zones, etc. and prints warning messages for any potential issues that it finds. ...
by nemesis
Tue Jun 14, 2011 12:00 pm
Forum: Technical Issues
Topic: Issue while running autoreconf
Replies: 2
Views: 2888

Re: Issue while running autoreconf

Same for me. I also get this messages but the configure file is clean anyway.
by nemesis
Tue Jun 14, 2011 8:42 am
Forum: Artwork
Topic: Demons. [UPDATE #4: FINISHED "the face" sprites, see pag. 2]
Replies: 40
Views: 17527

Re: Demons.

Good luck. :approve:
by nemesis
Tue Jun 14, 2011 8:36 am
Forum: Programming
Topic: Change dialoque references
Replies: 6
Views: 4846

Re: Change dialoque references

Yes, good point. Basically, we have two options. Remove the call of UpdateDialogueStatus() from the functions and release it the luabind so the user has to call it in the map file. Bad option, since simply, the user may forget it and is forced to go deep into the system. Put a flag in AddDialogueRef...