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Search found 26 matches

by marcavis
Tue Feb 16, 2010 9:11 pm
Forum: Technical Issues
Topic: Boot.cpp misreading languages.lua file [SOLVED]
Replies: 4
Views: 4081

Boot.cpp misreading languages.lua file [SOLVED]

I'm working on the Brazilian Portuguese translation of Allacrost, (locale = pt_BR), so I added the following line to dat/config/languages.lua so boot mode would add it as a language choice: languages[2] = "pt_BR" .. hoa_system.Translate("Portuguese (Brazil)"); The problem is that boot.cpp (around li...
by marcavis
Mon Feb 15, 2010 3:19 pm
Forum: Technical Issues
Topic: Segmentation fault when moving between maps
Replies: 4
Views: 4015

Re: Segmentation fault when moving between maps

Ubuntu 9.10, Luabind 0.8.1; just edited this info into the system specs in the first post, too.
by marcavis
Mon Feb 15, 2010 1:25 pm
Forum: Technical Issues
Topic: Segmentation fault when moving between maps
Replies: 4
Views: 4015

Re: Segmentation fault when moving between maps

*runs svn update*
Yep, this is with the current SVN. rev 1738.
by marcavis
Sun Feb 14, 2010 8:47 pm
Forum: Technical Issues
Topic: Segmentation fault when moving between maps
Replies: 4
Views: 4015

Segmentation fault when moving between maps

When moving between maps in the game world, I often get a segmentation fault, most often in the second change. System specs: Intel Core 2 Duo, 4GB RAM, Geforce 9600GT Ubuntu 9.10, Luabind 0.8.1 Running Allacrost SVN 1732 at the time - I have updated to 1738 now Here's the backtrace: #0 0xb790e5b3 in...
by marcavis
Wed Jun 17, 2009 5:09 pm
Forum: Design
Topic: Battle timer bar
Replies: 11
Views: 10450

Re: Battle timer bar

And if the skill doesn't have a cool-down period, then the icon is moved to the bottom of the idle phase instead of the bottom of the cool-down phase. A tiny detail, but maybe for added polish or smoothness, you could make it so it still goes through the cool-down section of the bar, albeit for a v...
by marcavis
Tue Jun 09, 2009 6:46 pm
Forum: Story
Topic: On Colorful Language
Replies: 4
Views: 4798

On Colorful Language

One of the many things that has impressed me the most in Final Fantasy XII was its excellent use of language; Differing from older jrpg's, which aimed to convey whatever was possible to extract from the Japanese original text, it used a rich, descriptive vocabulary that provided more depth to dialog...