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Search found 261 matches

by prophile
Sun Jan 18, 2009 9:17 am
Forum: Programming
Topic: Subversion Commit Log
Replies: 637
Views: 254596

Re: Subversion Commit Log

Committed revision #1481.

Files Modified
M src/utils.cpp
M HoA.xcodeproj/project.pbxproj

Primary Changes
Updated everything so that the project compiles properly on OS X.
by prophile
Wed Jan 14, 2009 3:53 pm
Forum: Programming
Topic: The Allacrost Video Engine -- Part 5
Replies: 210
Views: 65609

Re: The Allacrost Video Engine -- Part 5

Scissoring is one of those horrible hacks to work around bad code. If you don't want something to appear somewhere, don't draw there. The folding-down effect would be better to do with a bit in the stencil buffer since that doesn't limit you to rectangular regions.
by prophile
Wed Dec 24, 2008 8:40 am
Forum: Programming
Topic: Getting gettext & translation into Allacrost
Replies: 115
Views: 51023

Re: Getting gettext & translation into Allacrost

Although you could have the "immediate" text rendering store an image in a hash table and render it, and check that hash table for each call - that way the strings are only rendered once and used as many times as the programmer desires. You'd have to store a "last used time" with the entry in the ha...
by prophile
Mon Dec 22, 2008 9:45 am
Forum: Programming
Topic: just doing some snooping
Replies: 12
Views: 4484

Re: just doing some snooping

Vertex buffer objects, as mentioned by the OP, will typically increase speed for large numbers of vertices. Most of the drawing code uses 4 vertices as each batch is one "image," so VBOs will likely slow down the system rather than speeding it up. The only likely application I could see for VBOs wou...
by prophile
Mon Dec 08, 2008 2:06 pm
Forum: Programming
Topic: Programmer Roll Call
Replies: 209
Views: 62979

Re: Programmer Roll Call

Thanks Linds :) Linds told me that converting the rendering code to support UTF-8 would be a pain in the butt, since UTF-8 is a variable-byte encoding scheme. Gettext can be configured to use UTF-16 easily enough. Our ustring class essentially implements UTF-16 as well. What I'm still perplexed abo...
by prophile
Wed Dec 03, 2008 5:04 pm
Forum: Programming
Topic: Subversion Commit Log
Replies: 637
Views: 254596

Re: Subversion Commit Log

It's "revision," not "reversion," damn it! :bash:
by prophile
Sun Oct 12, 2008 6:52 am
Forum: Programming
Topic: Subversion Commit Log
Replies: 637
Views: 254596

Re: Subversion Commit Log

Committed reversion 1442. ============================================================ Files Modified HoA.xcodeproj/project.pbxproj src/SDLMain.m src/main_options.cpp Primary Changes Moved Carbon process serial number handling to SDLMain, where it's probably more appropriate Secondary Changes Remov...
by prophile
Thu Oct 09, 2008 4:50 pm
Forum: Programming
Topic: Subversion Commit Log
Replies: 637
Views: 254596

Re: Subversion Commit Log

Joy of joys. For Xenos, I have a script which greps for todos and todo.txt files, and I tend to use that.

*dives into more code*
by prophile
Thu Oct 09, 2008 4:33 pm
Forum: Programming
Topic: Subversion Commit Log
Replies: 637
Views: 254596

Re: Subversion Commit Log

Committed reversion 1436. ============================================================ Files Modified src/engine/audio/audio_input.cpp src/engine/audio/audio_input.h Primary Changes Added a copy constructor and operator= to AudioMemory as per the Doxygen to-do list. ================================...
by prophile
Thu Oct 09, 2008 4:03 pm
Forum: Programming
Topic: Subversion Commit Log
Replies: 637
Views: 254596

Re: Subversion Commit Log

Committed revision 1435. ============================================================ Files Modified src/engine/video/image.cpp src/engine/video/image_base.cpp Primary Changes Added documentation to the functions that use libpng and libjpeg, as per the Doxygen to-do list ===========================...
by prophile
Thu Oct 09, 2008 3:36 pm
Forum: Programming
Topic: Documentation
Replies: 1
Views: 1376

Documentation

Learning from existing source can be a bit daunting, but the Allacrost engine does have Doxygen documentation in the headers. Can we have a copy of the doxygen-generated documentation hosted on the site?
by prophile
Thu Oct 09, 2008 12:12 pm
Forum: Online Services
Topic: What should our blogging policies be?
Replies: 5
Views: 4123

Re: What should our blogging policies be?

Google run a blog which might be of interest if you're looking for how to do things. It's worth a read :approve:
by prophile
Wed Oct 08, 2008 5:39 pm
Forum: Online Services
Topic: What should our blogging policies be?
Replies: 5
Views: 4123

Re: What should our blogging policies be?

No contributors? :(

;)
by prophile
Tue Sep 30, 2008 4:40 pm
Forum: Programming
Topic: Programmer Roll Call
Replies: 209
Views: 62979

Re: Programmer Roll Call

I am idle, give me things to do.
by prophile
Sat Jul 05, 2008 3:27 pm
Forum: General Chat
Topic: Cool Stuff
Replies: 57
Views: 41201

Re: Cool Stuff

gorzuate wrote:This is an amazing piece of software (check this out you audio geeks):
http://assets.celemony.com/mac/Preview_DNA_mac_low.mov
Melodyne is an amazing bit of kit.
by prophile
Sat Jul 05, 2008 3:26 pm
Forum: General Chat
Topic: Diablo 3
Replies: 5
Views: 4840

Re: Diablo 3

I loved both Diablo 1 and 2 and I am confident that 3 will be a fantastic game also.
by prophile
Sat Jul 05, 2008 3:07 pm
Forum: Programming
Topic: Qt and SDL on Mac
Replies: 3
Views: 2543

Re: Qt and SDL on Mac

In the file with int main ( int argc, char** argv ) in it:

#ifdef EDITOR (or whatever)
#undef main
#endif

just before the implementation of main.
by prophile
Sun Jun 15, 2008 1:21 pm
Forum: General Chat
Topic: Forum Upgrade Downtime
Replies: 3
Views: 4294

Re: Forum Upgrade Downtime

Failcakes! I couldn't get to the forums today :(
by prophile
Fri May 23, 2008 5:52 pm
Forum: Design
Topic: Graphics engine does Pixel jumping
Replies: 23
Views: 17303

Re: Graphics engine does Pixel jumping

That's not going to work - most GPUs don't understand ints. Your int values would be converted back to floats, but now with the added overhead of having rounded all floats to ints and casted them back to floats along the way.
by prophile
Wed May 21, 2008 4:50 pm
Forum: Design
Topic: Game or game engine?
Replies: 7
Views: 7534

Re: Game or game engine?

Every game coder and their mum has - at some point or other - thought to themselves: "hey, I have a great idea! I'll make a GAME ENGINE." Stop. Look. Listen. These projects WILL fail. What you do is you make a game, not a game engine. You structure the code of this game well. You finish your game, a...