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Search found 691 matches
- Wed Feb 06, 2008 7:01 pm
- Forum: Programming
- Topic: [RETIRED] Subversion Commit Log
- Replies: 1650
- Views: 594148
Re: Subversion Commit Log
Committed revision 1276 ****************************** Files modified: Modified: Allacrost\demo\Allacrost.vcproj Modified: Allacrost\demo\Map_Editor.vcproj Modified: Allacrost\demo\src\editor Modified: Allacrost\demo\src\editor\skill_editor.cpp Modified: Allacrost\demo\src\editor\skill_editor.h Pri...
- Wed Feb 06, 2008 9:32 am
- Forum: Programming
- Topic: Programmer Roll Call
- Replies: 209
- Views: 50092
Re: Programmer Roll Call
I've been here on the forums about the same, not on IRC because my internet (still on dial-up) has become quite flakely so largely, I'm not online very much. I've been getting some stuff done albeit slowly due to many things. The biggest one being my wife and I are trying to buy a house. That's wher...
- Mon Jan 28, 2008 5:33 pm
- Forum: Programming
- Topic: Change requests for code, naming conventions
- Replies: 307
- Views: 60315
Re: Change requests for code, naming conventions
It may be just me, but I'm strongly against providing external access to private data members (which is why I don't like the friend construct), but if you need to do it, to make it work, should be fine.
- Thu Jan 24, 2008 9:39 am
- Forum: Programming
- Topic: Change requests for code, naming conventions
- Replies: 307
- Views: 60315
Re: Change requests for code, naming conventions
Sounds like a good plan to me.
- Mon Jan 21, 2008 9:41 am
- Forum: Programming
- Topic: [RETIRED] Subversion Commit Log
- Replies: 1650
- Views: 594148
Re: Subversion Commit Log
I have concerns about ModifyScriptDescriptor because it doesn't preserve comments and formatting of the lua file. So IMO we should be using WriteScriptDescriptor's in the editor.
- Thu Jan 17, 2008 1:34 am
- Forum: Programming
- Topic: Map Code Sanity Check
- Replies: 83
- Views: 20062
- Wed Jan 16, 2008 9:28 pm
- Forum: Programming
- Topic: Map Code Sanity Check
- Replies: 83
- Views: 20062
Ok the problem is you're never actually allocated a MapTile object and pushing it into the inner-most vector, at least from what I can tell. When I do this: map_file.OpenTable("lower_layer"); for (uint32 r = 0; r < _num_tile_rows; r++) { cout << "ll loop #" << r << endl; table_row.clear(); map_file....
- Wed Jan 16, 2008 8:27 pm
- Forum: Programming
- Topic: [RETIRED] Subversion Commit Log
- Replies: 1650
- Views: 594148
- Thu Jan 10, 2008 9:18 am
- Forum: General Chat
- Topic: Political Compass
- Replies: 11
- Views: 6988
Here's mine:
http://www.politicalcompass.org/printab ... 2&soc=2.10
A bit closer to Stalin the Jetryl is.
http://www.politicalcompass.org/printab ... 2&soc=2.10
A bit closer to Stalin the Jetryl is.
- Tue Jan 08, 2008 8:58 am
- Forum: Programming
- Topic: Map Code Sanity Check
- Replies: 83
- Views: 20062
- Fri Jan 04, 2008 4:12 pm
- Forum: Programming
- Topic: [RETIRED] Subversion Commit Log
- Replies: 1650
- Views: 594148
- Fri Jan 04, 2008 10:16 am
- Forum: Technical Issues
- Topic: screen is mixed up when playing windowed
- Replies: 10
- Views: 6316
- Fri Jan 04, 2008 10:15 am
- Forum: Programming
- Topic: [RETIRED] Subversion Commit Log
- Replies: 1650
- Views: 594148
- Thu Jan 03, 2008 5:08 pm
- Forum: Programming
- Topic: [RETIRED] Subversion Commit Log
- Replies: 1650
- Views: 594148
Well if we had only one OpenGL window like in the game then it is no problem as all the textures would belong to that rendering context. But in the editor the map and the tileset editor should live independent of each other so I don't see another way around it. But I would like to hear what others ...
- Thu Jan 03, 2008 9:05 am
- Forum: Programming
- Topic: [editor] On TDF editing
- Replies: 73
- Views: 16480
FinalizeSingleton, just took some code out of SingletonInitialize and called it after some settings had been read in via lua, this removed the dependency that the video engine had on reading the configuration files. but if SingletonInitialize was being called twice before then it would have had the ...
- Wed Jan 02, 2008 3:46 pm
- Forum: Programming
- Topic: [editor] On TDF editing
- Replies: 73
- Views: 16480
- Tue Jan 01, 2008 11:02 pm
- Forum: Programming
- Topic: Map Code Sanity Check
- Replies: 83
- Views: 20062
- Mon Dec 31, 2007 1:16 pm
- Forum: Programming
- Topic: [editor] On TDF editing
- Replies: 73
- Views: 16480
- Sun Dec 30, 2007 9:37 am
- Forum: Artwork
- Topic: Game Sprites:
- Replies: 122
- Views: 50578
- Thu Dec 27, 2007 9:09 pm
- Forum: Programming
- Topic: Contexts in maps
- Replies: 52
- Views: 13404