Search found 3 matches

by zick
Thu Nov 22, 2007 9:02 am
Forum: Design
Topic: Battle design proposal: A new approach
Replies: 66
Views: 29633

as a vector artist i will offer this one bit of advice ... it is very tough to give vector art that "hand painted" look or any other extremely stylized style. they do deliver a cell-shaded (solid outline with flat color and basic solid shading (no heavy blended gradients)) style with outst...
by zick
Thu Nov 22, 2007 5:02 am
Forum: Design
Topic: Battle design proposal: A new approach
Replies: 66
Views: 29633

hey what if we use vector graphics for the ff style system ... sure not everyone's a great vector artist (i happen to be a decent one) but they can definitely bring some added bennies to the table. like zoom in/out on critical hits (and not that gay 1 pixel becomes 4 crap that was the bees knees on ...
by zick
Mon Nov 05, 2007 5:06 pm
Forum: Design
Topic: Battle design proposal: A new approach
Replies: 66
Views: 29633

i like jetryl's #2 approach, but i've got some things you should keep in mind: 1) each battle will probably have to be hard coded to the map, now whether or not you participate in the battle is based on various triggers, like did you step on the appropriate tile to trigger the battle ... it'd be nea...

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