Search found 27 matches

by Biohazard
Thu Jul 15, 2004 12:11 am
Forum: General Chat
Topic: "Hi, my name is..." (Introduce yourself here!)
Replies: 227
Views: 143139

I'm playing on Valefor , i'm currently taking a break because of school, but i prolly start to play again in a few days when i finally get holidays ... hehe ... i like my elvaan monk :approve:
by Biohazard
Sun Jul 11, 2004 1:23 pm
Forum: Artwork
Topic: In-game art for the prologue
Replies: 28
Views: 6901

and yet your sig's background is a very dark blue :D

I think a dark brown or a dark blue background with slight transparency would work best :approve:
by Biohazard
Sun Jul 11, 2004 2:48 am
Forum: Artwork
Topic: Texture-mania!
Replies: 10
Views: 1595

I do not know if i will need any for the tiles, but i will definatly need some if i will touch up some CG art :approve:
so everything is fine :D
by Biohazard
Sat Jul 10, 2004 11:59 pm
Forum: Artwork
Topic: Texture-mania!
Replies: 10
Views: 1595

I dont know really much about them, i only have a very limited couple of textures right now. An example of a texture would be this: http://www.fyrkuna.com/texture.jpg I might post a little example of why they are so useful later on :) Anyways, i do not know much about those cd's yet, i read somethin...
by Biohazard
Sat Jul 10, 2004 11:44 pm
Forum: Artwork
Topic: In-game art for the prologue
Replies: 28
Views: 6901

Would it be possible to do this?:

White font on top of a grey font that is 1px larger than the white font...that way we might have a good little border for our text :approve:
by Biohazard
Sat Jul 10, 2004 12:57 pm
Forum: Artwork
Topic: Texture-mania!
Replies: 10
Views: 1595

Texture-mania!

Yo people :approve: I will need lots and lots of textures, especially for the artworks that will be put in once in a while. Most important things i would need are: Clothes ( Close up pictures of clothes and the structure of them, very important ) Metal ( pictures of metal, rusty, brushed etc. ) Wood...
by Biohazard
Sat Jul 10, 2004 12:39 pm
Forum: Artwork
Topic: In-game art for the prologue
Replies: 28
Views: 6901

I'm working on the titles.

About boxes: Dark boxes with a little bit, but not overly much transparency & with white font. :approve:
by Biohazard
Sat Jul 10, 2004 12:33 pm
Forum: General Chat
Topic: "Hi, my name is..." (Introduce yourself here!)
Replies: 227
Views: 143139

*pokes hamiko* :approve:
by Biohazard
Sat Jul 10, 2004 12:31 pm
Forum: Music
Topic: Sources of Inspiration
Replies: 34
Views: 27962

I'd love to see some good instrumental's :) I have 2 examples of instrumentals... :approve: Legendary Beast [ FFVIII the fight against Griever i believe ] Stargate - Battle at the Pyramid Aaand...this , i dont think it would make a great battle theme, but it would sure be good to include ofr a drama...
by Biohazard
Sat Jun 26, 2004 1:55 pm
Forum: Artwork
Topic: In-game art for the prologue
Replies: 28
Views: 6901

The character wont always be in the middle of the screen, i guess... I would make it that the character moves without screen movement when the screen hits the border of the map, if you get what i mean.. may be harder to program but i think it would be worth it. And yeah, it might be good if you peop...
by Biohazard
Fri Jun 25, 2004 9:29 pm
Forum: Artwork
Topic: In-game art for the prologue
Replies: 28
Views: 6901

Larger titles are better, actually. A larger space allows me to make the titles more detailed. Of course too large titles would make the game looking like running on a craptacular low resolution. smaller titles would mean less details. :approve:
by Biohazard
Fri Jun 25, 2004 8:25 pm
Forum: Programming
Topic: Coding standard
Replies: 54
Views: 6233

I will probably use EditPlus or VIM for tinkering with the code ( if i have to at all - maybe for the translations... ) :D
by Biohazard
Fri Jun 25, 2004 4:01 pm
Forum: Programming
Topic: The very first few lines of code!
Replies: 5
Views: 2592

Good idea, i will work on a few pictured soon. BUT i think 50% is too much transparency. I think it should be 75 - 90% since transparency can make the font hard to read. Thats my opinion :) New Game Load Game (this is the default command highlighted) Options (for changing screen resolution and key c...
by Biohazard
Mon Jun 21, 2004 8:53 pm
Forum: Ideas and Game Features
Topic: character classes or jobs
Replies: 41
Views: 26901

:huh: Yeah, it is, but i think it could look neat, hehe :D
by Biohazard
Mon Jun 21, 2004 8:10 pm
Forum: Ideas and Game Features
Topic: character classes or jobs
Replies: 41
Views: 26901

Yeah , thats a good idea. On the map you see your main character ( claudius ) walking around and when it goes to battle the crew you had last time will automatically come up... By the way... i like neat battle intro screens... maybe we could also make a nice text appear and fading away ... I would l...
by Biohazard
Mon Jun 21, 2004 8:00 pm
Forum: Ideas and Game Features
Topic: character classes or jobs
Replies: 41
Views: 26901

Well we also must decide if we can switch the leading character.
I dont really care. At times it would be cool, than again it might do problems on boss fights in conversations, or him randomly appearing when he feels like to solve someting in a dungeon... hum...
by Biohazard
Mon Jun 21, 2004 7:33 pm
Forum: Artwork
Topic: Full-screen art for prologue
Replies: 108
Views: 11342

Because it seems not very clear i will go into detail. PNG Builds itself on a specific amount of colors used, the more colors you use the larger the filesize will be, if you hit the maximum and he cant allocate enough colors he trys to fit one color for several colors so it might look strange. JPG i...
by Biohazard
Mon Jun 21, 2004 5:47 pm
Forum: Ideas and Game Features
Topic: character classes or jobs
Replies: 41
Views: 26901

character classes or jobs

This is another important thing. What did you people had in mind for character classes and/or jobs? Would it just be Melee / Mage or like Swordfighter, Axecarrier, Bowman and the likes And for the mages, would you just prefer "Mage" who can learn every spells or under categories, like White mage ( s...
by Biohazard
Mon Jun 21, 2004 5:42 pm
Forum: Ideas and Game Features
Topic: Current and New Feature Discussion
Replies: 34
Views: 26218

Heh i havnt slept in more than 24h so dont mind garbage :) The idea behind the magic power system is that it is being recharged after each battle, unlike MP. Also ( in my opinion ) there should be no item to restore MP. The advantage of this one is taktik. I'm sure a player will think twice before c...
by Biohazard
Mon Jun 21, 2004 3:04 am
Forum: Ideas and Game Features
Topic: Current and New Feature Discussion
Replies: 34
Views: 26218

About 1c) Cool Down time - Well, do you want only to drop the cool down time or the charge time too? I think at last one of em should be implemented to prevent over use. And i also think while in a battle one of those timers ( if only one is used this one ) should be raised. For example: XXX readies...

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