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by Roots
Fri Jul 06, 2018 4:42 pm
Forum: General Chat
Topic: Hello Allacros
Replies: 1
Views: 207

Re: Hello Allacros

Hi. Glad to hear that our name is still circling around out there. We haven't been promoting our project much lately as there's not much new to show yet, but hopefully that will change very soon.
by Roots
Sun Jan 28, 2018 12:22 am
Forum: Design
Topic: 1.0 Release Maps -- Design, Scripting and Events
Replies: 6
Views: 2196

Re: 1.0 Release Maps -- Design, Scripting and Events

There are some map layout changes I've been thinking about lately that I want to share. I'm planning on making these changes very soon. 1) Cave map: making the "corpse" event mandatory Currently in the cave map the discovery of the corpse is an optional event the player can uncover by head...
by Roots
Sun Jan 07, 2018 2:35 am
Forum: User Feedback
Topic: have https:// to log people in.
Replies: 1
Views: 798

Re: have https:// to log people in.

I know. It's something I'd like to do. I just don't know how, so it will take me a long time to research and figure everything out. If you have a guide or something you recommend, point me to it.
by Roots
Sun Jan 07, 2018 2:34 am
Forum: General Chat
Topic: what is the size of the repo. and dependencies list
Replies: 4
Views: 4013

Re: what is the size of the repo. and dependencies list

I realize that some of the wiki documentation is very old and outdated. The reason for this is that I'm virtually the only one who ever updates it. I have a limited time to spend on this project, and if I only spent it on maintaining our online services and documentation, I'd never get any progress ...
by Roots
Tue Dec 12, 2017 4:38 am
Forum: Design
Topic: 1.0 Release Maps -- Design, Scripting and Events
Replies: 6
Views: 2196

Re: 1.0 Release Maps -- Design, Scripting and Events

The next (and final) map design and scripting left to do is the capital map in the aftermath of the attack. Map Design This is already 95% done and just needs touch ups and maybe one or two interior rooms furnished. Many of the homes are going to be unable to be entered due to damage, debris, etc. T...
by Roots
Tue Dec 12, 2017 4:01 am
Forum: Design
Topic: 1.0 Release Maps -- Design, Scripting and Events
Replies: 6
Views: 2196

Re: 1.0 Release Maps -- Design, Scripting and Events

The sand dock final event sequence is scripted and functional now. It's pretty simple so i didn't really feel the need to get feedback on it. It's a mixture of dialogue with some sprite movement mixed in: ⋅ Claudius talks to the "glider handler" NPC at the end of the dock to init...
by Roots
Tue Nov 21, 2017 7:25 am
Forum: Design
Topic: 1.0 Release Maps -- Design, Scripting and Events
Replies: 6
Views: 2196

Re: 1.0 Release Maps -- Design, Scripting and Events

Cool. Yeah, reading it is one thing but playing through it will be another. I should have it ready in a couple more days. Although I don't know if we have a good way right now to remove party members and add them back, so the battles where Claudius fights alone for all or part of the time will have ...
by Roots
Mon Nov 20, 2017 5:22 am
Forum: Design
Topic: 1.0 Release Maps -- Design, Scripting and Events
Replies: 6
Views: 2196

Re: 1.0 Release Maps -- Design, Scripting and Events

Harrvah Capitol Attacked I'm working on the scripting for this map right now. It is largely complete already (just need to get a few bugs worked out), but I want feedback on the layout and events that occur here so I can make changes if there are any parts you guys don't like or feel like they don'...
by Roots
Mon Nov 20, 2017 4:47 am
Forum: Design
Topic: 1.0 Release Maps -- Design, Scripting and Events
Replies: 6
Views: 2196

1.0 Release Maps -- Design, Scripting and Events

It's been a long time coming, but the 1.0 release is getting close. The layout design of all the maps (except for one) are mostly complete. The scripted events and dialogues that occur have thus far been done by myself without getting much input or feedback from others. I want to discuss the major f...
by Roots
Mon Nov 20, 2017 4:21 am
Forum: Design
Topic: [Old] 1.0 Release Maps and Scripting
Replies: 43
Views: 28612

Re: 1.0 Release Maps and Scripting

This thread has been around for quite a while and even though there's still discussion to be had about this topic, i feel the older posts (that are wildly outdated) are misleading and a distraction. I'm going to close this thread up and open a new one to continue a more focused discussion.
by Roots
Wed Nov 15, 2017 4:25 am
Forum: Artwork
Topic: Roots' Art Feedback Thread
Replies: 57
Views: 25977

Re: Roots' Art Feedback Thread

I'm continuing to improve and extend our map artwork for the 1.0.0 release. I think my skill level has increased enough that I can make a lot of things significantly better. My main focus right now is working on the "destruction" tileset for Harrvah. We need assets that block access to cer...
by Roots
Wed Nov 08, 2017 12:55 am
Forum: Design
Topic: Lets talk about screen resolution
Replies: 2
Views: 1448

Re: Lets talk about screen resolution

On a somewhat related note, I wanted to mention about the zoom level of map mode. Even though we in a 1024x768 resolution we can fit 32x24 tiles on the screen, we are actually fitting much less than that. The game currently zooms in by a factor of 4, so on a given screen you are seeing 16x12 tiles. ...
by Roots
Wed Nov 08, 2017 12:37 am
Forum: Design
Topic: Lets talk about screen resolution
Replies: 2
Views: 1448

Lets talk about screen resolution

The default screen resolution for Allacrost is 1024x768 (4:3 aspect ratio), with support for 640x480, 800x600, and 1280x1024 (also all roughly 4:3). This default resolution was chosen waayyyy back in 2004, when widescreen displays weren't so ubiquitous and we had a goal of allowing Allacrost to run ...
by Roots
Tue Nov 07, 2017 4:24 pm
Forum: Design
Topic: [Old] 1.0 Release Maps and Scripting
Replies: 43
Views: 28612

Re: 0.1.0 Release Maps and Scripting

I've begun using the "remastered" version of the desert home tileset to do some major remodeling of the capital map. It's looking pretty good so far (although I forgot how tedious map creation is with all the layers). Here's a before and after of the large inn right at the entrance to the ...
by Roots
Sun Nov 05, 2017 9:31 pm
Forum: Artwork
Topic: Roots' Art Feedback Thread
Replies: 57
Views: 25977

Re: Roots' Art Feedback Thread

Final version now in our repository: https://bitbucket.org/allacrost/allacrost/src/d945c8daa0ae941617560aca9de42ed0e56bf39c/img/tilesets/desert_house_exterior_01.png?at=default&fileviewer=file-view-default I'm done with this now, and pretty pleased with the final result. The only thing I wish I ...
by Roots
Sat Nov 04, 2017 4:50 am
Forum: Artwork
Topic: Roots' Art Feedback Thread
Replies: 57
Views: 25977

Re: Roots' Art Feedback Thread

http://allacrost.org/staff/user/roots/art/tilesets/desert_house_exterior_remake.png Several updates to show here. ⋅ Damage variations for walls, ceiling tiles, and windows ⋅ Additional variations and tiles for front facing wall and front doors (the doors are incomplete and curre...
by Roots
Sat Oct 28, 2017 7:33 pm
Forum: Artwork
Topic: Roots' Art Feedback Thread
Replies: 57
Views: 25977

Re: Roots' Art Feedback Thread

http://allacrost.org/staff/user/roots/art/tilesets/desert_house_exterior_remake.png I've been hammering away at this tileset all week and although there's still work to do, I thought I'd share what I've got so far. At first glance you probably think it doesn't look too different. And you're right. ...
by Roots
Sun Oct 22, 2017 10:21 pm
Forum: Artwork
Topic: Roots' Art Feedback Thread
Replies: 57
Views: 25977

Re: Roots' Art Feedback Thread

Thanks, I appreciate that. I'm really still just a novice learning what I can from real artists though. (Also sorry I took so long to approve your post; I've been away for quite some time). This weekend I've been working on making a lot of changes to something we've had for a long time. The exterior...
by Roots
Sat Oct 21, 2017 1:58 am
Forum: Design
Topic: Minor design modifications and renamings for 1.0.0 release
Replies: 2
Views: 5959

Re: Minor design modifications and renamings for 1.0.0 release

Shared the above post in the chat channel and Jetryl agreed with this direction. That was really all the confirmation that I needed, so I went ahead and got to work on it today. I've successfully pulled out the feature completely and I'll be merging that change in as soon as I do a little more testi...
by Roots
Fri Oct 20, 2017 2:56 pm
Forum: Music
Topic: HOLY CRAP A NEW THREAD? (new music)
Replies: 1
Views: 928

Re: HOLY CRAP A NEW THREAD? (new music)

Shining Force is exactly what I thought within the first five seconds. Sounds cool!

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