Search found 6362 matches

by Roots
Tue Nov 21, 2017 7:25 am
Forum: Design
Topic: 1.0 Release Maps -- Design, Scripting and Events
Replies: 3
Views: 109

Re: 1.0 Release Maps -- Design, Scripting and Events

Cool. Yeah, reading it is one thing but playing through it will be another. I should have it ready in a couple more days. Although I don't know if we have a good way right now to remove party members and add them back, so the battles where Claudius fights alone for all or part of the time will have ...
by Roots
Mon Nov 20, 2017 5:22 am
Forum: Design
Topic: 1.0 Release Maps -- Design, Scripting and Events
Replies: 3
Views: 109

Re: 1.0 Release Maps -- Design, Scripting and Events

Harrvah Capitol Attacked I'm working on the scripting for this map right now. It is largely complete already (just need to get a few bugs worked out), but I want feedback on the layout and events that occur here so I can make changes if there are any parts you guys don't like or feel like they don'...
by Roots
Mon Nov 20, 2017 4:47 am
Forum: Design
Topic: 1.0 Release Maps -- Design, Scripting and Events
Replies: 3
Views: 109

1.0 Release Maps -- Design, Scripting and Events

It's been a long time coming, but the 1.0 release is getting close. The layout design of all the maps (except for one) are mostly complete. The scripted events and dialogues that occur have thus far been done by myself without getting much input or feedback from others. I want to discuss the major f...
by Roots
Mon Nov 20, 2017 4:21 am
Forum: Design
Topic: [Old] 1.0 Release Maps and Scripting
Replies: 43
Views: 23076

Re: 1.0 Release Maps and Scripting

This thread has been around for quite a while and even though there's still discussion to be had about this topic, i feel the older posts (that are wildly outdated) are misleading and a distraction. I'm going to close this thread up and open a new one to continue a more focused discussion.
by Roots
Wed Nov 15, 2017 4:25 am
Forum: Artwork
Topic: Roots' Art Feedback Thread
Replies: 57
Views: 18919

Re: Roots' Art Feedback Thread

I'm continuing to improve and extend our map artwork for the 1.0.0 release. I think my skill level has increased enough that I can make a lot of things significantly better. My main focus right now is working on the "destruction" tileset for Harrvah. We need assets that block access to cer...
by Roots
Wed Nov 08, 2017 12:55 am
Forum: Design
Topic: Lets talk about screen resolution
Replies: 2
Views: 103

Re: Lets talk about screen resolution

On a somewhat related note, I wanted to mention about the zoom level of map mode. Even though we in a 1024x768 resolution we can fit 32x24 tiles on the screen, we are actually fitting much less than that. The game currently zooms in by a factor of 4, so on a given screen you are seeing 16x12 tiles. ...
by Roots
Wed Nov 08, 2017 12:37 am
Forum: Design
Topic: Lets talk about screen resolution
Replies: 2
Views: 103

Lets talk about screen resolution

The default screen resolution for Allacrost is 1024x768 (4:3 aspect ratio), with support for 640x480, 800x600, and 1280x1024 (also all roughly 4:3). This default resolution was chosen waayyyy back in 2004, when widescreen displays weren't so ubiquitous and we had a goal of allowing Allacrost to run ...
by Roots
Tue Nov 07, 2017 4:24 pm
Forum: Design
Topic: [Old] 1.0 Release Maps and Scripting
Replies: 43
Views: 23076

Re: 0.1.0 Release Maps and Scripting

I've begun using the "remastered" version of the desert home tileset to do some major remodeling of the capital map. It's looking pretty good so far (although I forgot how tedious map creation is with all the layers). Here's a before and after of the large inn right at the entrance to the ...
by Roots
Sun Nov 05, 2017 9:31 pm
Forum: Artwork
Topic: Roots' Art Feedback Thread
Replies: 57
Views: 18919

Re: Roots' Art Feedback Thread

Final version now in our repository: https://bitbucket.org/allacrost/allacrost/src/d945c8daa0ae941617560aca9de42ed0e56bf39c/img/tilesets/desert_house_exterior_01.png?at=default&fileviewer=file-view-default I'm done with this now, and pretty pleased with the final result. The only thing I wish I ...
by Roots
Sat Nov 04, 2017 4:50 am
Forum: Artwork
Topic: Roots' Art Feedback Thread
Replies: 57
Views: 18919

Re: Roots' Art Feedback Thread

http://allacrost.org/staff/user/roots/art/tilesets/desert_house_exterior_remake.png Several updates to show here. ⋅ Damage variations for walls, ceiling tiles, and windows ⋅ Additional variations and tiles for front facing wall and front doors (the doors are incomplete and curre...
by Roots
Sat Oct 28, 2017 7:33 pm
Forum: Artwork
Topic: Roots' Art Feedback Thread
Replies: 57
Views: 18919

Re: Roots' Art Feedback Thread

http://allacrost.org/staff/user/roots/art/tilesets/desert_house_exterior_remake.png I've been hammering away at this tileset all week and although there's still work to do, I thought I'd share what I've got so far. At first glance you probably think it doesn't look too different. And you're right. ...
by Roots
Sun Oct 22, 2017 10:21 pm
Forum: Artwork
Topic: Roots' Art Feedback Thread
Replies: 57
Views: 18919

Re: Roots' Art Feedback Thread

Thanks, I appreciate that. I'm really still just a novice learning what I can from real artists though. (Also sorry I took so long to approve your post; I've been away for quite some time). This weekend I've been working on making a lot of changes to something we've had for a long time. The exterior...
by Roots
Sat Oct 21, 2017 1:58 am
Forum: Design
Topic: Minor design modifications and renamings for 1.0.0 release
Replies: 2
Views: 4680

Re: Minor design modifications and renamings for 1.0.0 release

Shared the above post in the chat channel and Jetryl agreed with this direction. That was really all the confirmation that I needed, so I went ahead and got to work on it today. I've successfully pulled out the feature completely and I'll be merging that change in as soon as I do a little more testi...
by Roots
Fri Oct 20, 2017 2:56 pm
Forum: Music
Topic: HOLY CRAP A NEW THREAD? (new music)
Replies: 1
Views: 66

Re: HOLY CRAP A NEW THREAD? (new music)

Shining Force is exactly what I thought within the first five seconds. Sounds cool!
by Roots
Fri Oct 20, 2017 3:31 am
Forum: Design
Topic: Minor design modifications and renamings for 1.0.0 release
Replies: 2
Views: 4680

Re: Minor design modifications and renamings for 1.0.0 release

Somewhat off-topic, but I wanted a place to write out some thoughts I've had for a while and this thread seemed appropriate. I'm worried about feature creep. That is, that we have too many substantial features that they are making the gameplay needlessly complex. I've had some external discussions a...
by Roots
Sat Feb 18, 2017 11:18 pm
Forum: Design
Topic: [Old] 1.0 Release Maps and Scripting
Replies: 43
Views: 23076

Re: 0.1.0 Release Maps and Scripting

One thing I've been struggling with a bit recently is finishing the map design of the capital, particularly the castle. There's a lot of different rooms and floors in it, and I was rather overwhelmed by that work. Especially considering that we're missing a lot of tile artwork that we'd need to real...
by Roots
Sat Feb 18, 2017 4:54 am
Forum: Programming
Topic: Quick Programming Q & A
Replies: 29
Views: 16186

Re: Quick Programming Q & A

Yeah, sorry I haven't been around hardly at all lately. Just a lot of stuff going on in my life at the moment.
by Roots
Sun Feb 12, 2017 5:59 am
Forum: Programming
Topic: Quick Programming Q & A
Replies: 29
Views: 16186

Re: Quick Programming Q & A

Naw, leave the aftermath alone and I'll take care of cleaning it up. You should be able to create an instance of BootMode in your Lua script. You can kind of see an example at the bottom of the capital_attack.lua map script: functions["MapEndTransition"] = function() local mode = hoa_custo...
by Roots
Mon Feb 06, 2017 3:00 pm
Forum: Programming
Topic: Quick Programming Q & A
Replies: 29
Views: 16186

Re: Quick Programming Q & A

That's a mistake. There should only be one definition of these functions. Otherwise (I think) one will overwrite the other. Typically the way I've been organizing map files is to have all of the "setup" type functions at the top, then all "update" functions, then all "draw&q...
by Roots
Fri Dec 30, 2016 1:30 am
Forum: Design
Topic: [Old] 1.0 Release Maps and Scripting
Replies: 43
Views: 23076

Re: 0.1.0 Release Maps and Scripting

I got asked in the chat channel a few days ago about how others can help with map development and scripting, seeing as I am the only one with the knowledge of how to do it at the moment. I've been meaning for weeks to produce a video tutorial to explain exactly that, but I just haven't gotten around...

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