Search found 86 matches

by Ranger M
Fri May 25, 2007 4:30 pm
Forum: General Chat
Topic: Starcraft 2
Replies: 9
Views: 6162

Starcraft 2

linky

I just found out about this today, and damn it looks good :eyespin:

serioulsy, I've always wanted a starcraft sequal and this....

Words don't describe how happy this makes me. (and I love the cinematic trailer)
by Ranger M
Tue Mar 20, 2007 7:31 pm
Forum: Design
Topic: Prologue item/skill/spell list brainstorming:
Replies: 25
Views: 10694

- blue is a tough one mana potion is all I can think of, but we don't speak of "mana" in Allacrost. we need a good word that describes the capability to do something, because blue restores skill points, and the characters can't do much without SP. {alacrity, esprit, vigor} potion? My init...
by Ranger M
Mon Mar 05, 2007 6:47 pm
Forum: Artwork
Topic: The NON-ALLACROST ART Topic
Replies: 45
Views: 33004

And, yet another "It looked so good in my mind" piece from me ( linky ), read description for one of the many reasons for the huge quality differences across the picture. Had a lot of fun doing parts of it, but I made the mistake of including a lot of not so fun stuff, which I ended up ski...
by Ranger M
Fri Mar 02, 2007 10:59 pm
Forum: Artwork
Topic: Additional NPCs
Replies: 95
Views: 53869

First part of boy walking animation: forwards Sorry that this took so long, work caught up with me this week. [img:32:64]http://img95.imageshack.us/img95/6762/boywalkdownjh5.gif[/img] Actually, come to look at it properly, his shoulder pad probably shouldn't get as enlarged as the soldier's was and ...
by Ranger M
Thu Mar 01, 2007 1:53 pm
Forum: Design
Topic: Prologue item/skill/spell list brainstorming:
Replies: 25
Views: 10694

I think it will be easy enough for us to start conceptualizing what kind of magics will be present in the game without having a clear concept of the story. We can start with rudimentary rpg magics and use that to serve as a template. I fail to see how planning this out is going to interfere with th...
by Ranger M
Wed Feb 28, 2007 9:55 pm
Forum: Design
Topic: Prologue item/skill/spell list brainstorming:
Replies: 25
Views: 10694

Re: Prologue item/skill/spell list brainstorming:

1] A list of items claudius will be able to pick up/buy/equip. 2] A list of techniques claudius will be able to use in battle. 3] What type of magic claudius uses in the game, and where/when he gets access to it; which might be after the prologue. My two cents: 1) unless we are planning on having m...
by Ranger M
Tue Feb 27, 2007 2:03 pm
Forum: Artwork
Topic: The tools of an artist
Replies: 25
Views: 18818

I've been wanting to get a tablet too Get a wacom Graphire 4x5. $100. I believe wacoms are fairly Linux-friendly. Yep, I've got one (graphire 5, I think, 4x5 inches), and getting it to work is relatively easy (google search for the linux-wacom project, or something like that, and you'll find instru...
by Ranger M
Tue Feb 27, 2007 1:58 pm
Forum: Artwork
Topic: Additional NPCs
Replies: 95
Views: 53869

Yes! Nice job fellas. Sorry I omitted you Ranger M. Those are very nice sprites indeed! No worries To make things blatantly clear ... Sprites that Ranger M can/should animate: [img:32:64]http://www.allacrost.org/staff/user/safir-kreuz/boy1_d_mid.png[/img] [img:32:64]http://www.allacrost.org/staff/u...
by Ranger M
Mon Feb 26, 2007 8:37 pm
Forum: Artwork
Topic: Additional NPCs
Replies: 95
Views: 53869

I replaced the same file, if you press the "refresh/reload" button a time or two, it should reload and show the new image. Ah, ok. None . These are other ones in addition to those I already showed you - so, your existing "task" still stands, intact. ok, I'll get started on them ...
by Ranger M
Mon Feb 26, 2007 6:11 pm
Forum: Artwork
Topic: Additional NPCs
Replies: 95
Views: 53869

See post on previous page. Here is a full, game-ready sprite sheet of this soldier: [img:192:256]http://www.allacrost.org/staff/user/jetryl/NPCs/solider_npc01_walk.png[/img] Are you sure, because it seems to only have the top row done... (I suspect that you linked to the old one by accident). Anywa...
by Ranger M
Sun Feb 25, 2007 1:39 am
Forum: Ideas and Game Features
Topic: Character Growth
Replies: 9
Views: 7276

I like the gradual increase idea, levels would still be useful and milestones and oppertunities to learn new special spells/moves, etc. On a side note with the growing as you use them idea, I've had a game idea in my head for a long time now where a similar system was used, but you couldn't spam it ...
by Ranger M
Thu Feb 15, 2007 12:13 pm
Forum: Artwork
Topic: Additional NPCs
Replies: 95
Views: 53869

BTW jetryl, I just read your post again and I'm not entirely shure weather you want me to carry over the edits to the rest of the animation sheet, or to pay attention to how it works for next time that I create/animate a sprite, or both.
by Ranger M
Wed Feb 14, 2007 7:38 pm
Forum: Artwork
Topic: Additional NPCs
Replies: 95
Views: 53869

I've done most of the sideways animations, just need to animate the shoulders and hair, but before I do the hair Jetryl should probably take a look at it and clean it up a bit, it's my best try at hair done from scratch so far, but it still isn't that good. [img:192:256]http://www.galaxymage.org/ima...
by Ranger M
Sun Feb 11, 2007 5:03 pm
Forum: Artwork
Topic: Additional NPCs
Replies: 95
Views: 53869

Finished the upward walking animation except the hair bouncing (I'll do it later)

[img:40:65]http://www.galaxymage.org/images/6/61/Soldier-walking-backward.gif[/img]
by Ranger M
Sun Feb 11, 2007 9:50 am
Forum: Artwork
Topic: Additional NPCs
Replies: 95
Views: 53869

I was planning on having several variations of soldiers, anyways - at least three or four. Half or more of them will be helmeted. There are going to be both a good deal of soldiers accompanying claudius at the start, and also a good deal of town guards. They should all look similar, but slightly di...
by Ranger M
Sat Feb 10, 2007 11:44 pm
Forum: Artwork
Topic: Additional NPCs
Replies: 95
Views: 53869

Also, progress on the upward animation (see above)

took longer than I thought that I would but I'm pretty sure I know how to finish it, which I'll do tomorrow.
by Ranger M
Sat Feb 10, 2007 10:35 pm
Forum: Artwork
Topic: Additional NPCs
Replies: 95
Views: 53869

The hair is already a different colour Really? I honestly can't tell. The hair doesn't take up enough pixels IMO to really work by itself. you do realise that we are talking abou the guys next to Claudius, not Claudius himself (they are next to him for comparison so that I can animate them easily) ...
by Ranger M
Sat Feb 10, 2007 9:51 pm
Forum: Artwork
Topic: Additional NPCs
Replies: 95
Views: 53869

Still, we want the player to be able to distinguish between Claudius and the other soldiers easily. Maybe give them a helmet or new hair? The hair is already a different colour, and if you can mix up the bodies then you have problems more serious than recognising the hero in a video game. Besides, ...
by Ranger M
Sat Feb 10, 2007 11:49 am
Forum: Artwork
Topic: Additional NPCs
Replies: 95
Views: 53869

Re: Additional NPCs

And on that note I present the soldier (my origional is on the left, and the first frame is Jetryl's edited version of that, as you can see Jetryl is so much better at spriting than I am ): (edited as more was done) [img:400:256]http://www.galaxymage.org/images/4/42/Sprite_map_soldier.png[/img] walk...
by Ranger M
Mon Jan 29, 2007 2:15 pm
Forum: Design
Topic: Battle Design Topics II
Replies: 68
Views: 25294

I would suggest that unless the player has been specifically told by wisened old master warrior x that certain enemies are resistant to things like sleep (etc) the percentage of the amount of times that it has worked before against this type of enemy should be recorded for you see, because "wea...