Progress on the upcoming development release has been steady for the last several weeks. A number of contributors, some new and some old, have been helping to reach this milestone. I was hoping we'd have this ready by the end of the year, but a January release date is more likely. The only major work that remains is event scripting and a small amount of map design for a single map. Since this is the last update before this release is available, I want to give a brief overview so expectations can be set accordingly.
Development Release Overview
This development release will contain the entire content for the first chapter in the Allacrost saga, with the exception of one side quest mission. I'd estimate it has between 1-2 hours of playtime. Some aspects of the game will either have clearly missing content, be incomplete, or contain obvious bugs (although we're trying to make sure no game-breaking bugs are in this release). Examples include: some artwork will be missing, the game balancing will be sub-optimal, the dialogue may be unrefined, and so on.
It is important to understand that this is an unrefined and imperfect snapshot of the game and to treat it as such. Understandably, not all people will want to play the game in this sort of state.
Development Release Purpose
We have several motivations for releasing the game in this state.
- To get timely feedback from players so that we can make adjustments and changes
- To revitalize public interest in this project
- To intentionally release with missing content so that we can hopefully find the talent we need to help us close those gaps
- To create a clear progress snapshot to benchmark against future releases
We look forward to sharing this important achievement with you soon.