Demo 0.2.0 plans

Submitted by Roots on Wed, 01/03/2007 - 02:02

Its been a while since our last news post, and you all deserve an update on our plans and our progress. Despite our previous intention to release a slightly improved version of our demo, we recently decided that it wasn't worth the time it would take for us to put together a release, since there would really be nothing significantly different from the first demo. Therefore, we have been focusing our efforts on the second version of our demo (0.2.0), which will be a significant improvement over the first. Here's a list of features we have planned for this upcoming release:

- Free-range motion on maps, rather than the tile-based motion that was in the first demo. This will make movement feel much more natural when playing the game.

- A new map in addition to the previous cave map. If you watch our public artwork forum, you'll have an idea of how nice this new map will look like.

- Improvements in the battle interface, including shrinking/expanding HP/etc. bars and other touch-ups.

- The ability to actually gain XP and earn levels this time around. :)

- Possibly more sprite animations for the battles, if we can finish those in time.

- The ability to save and load game configuration settings.

- All bug fixes and improvements that were announced for the former 0.1.1 release will be in place.

I think its safe to say that our team has now exited our typical end-of-the-year downtime and we have been making great progress in many areas in the past two weeks. I would estimate that this next demo will take at least six more weeks before we're ready to release, if not more. I don't usually like to announce planned release periods since the availability of members on our team is ever volatile, but I was hoping that I could give everyone something to look forward to next month.

One last note: comments for our site have been temporarily disabled. We were getting an enormous amount of spam comments (as you may have noticed) and we have continually had to waste our time to fight off spam both on our site and our forums. We'll hopefully make comments available again sometime before we announce our next release.

Finally, our team wishes a happy new year to everyone. We hope to bring you more great things in 2007, so look forward to it!

Progress Update

Submitted by gorzuate on Thu, 11/02/2006 - 06:14

Now that our first release is out, we feel that we should keep people more apprised of our status and our goals. But first, we wanted to thank all of you who have helped us identify and fix issues with this release. We truly appreciate these efforts!

Our next goal is to release a new version of this demo to fix a number of problems that were identified with it. This includes:

Fixing failures in the video engine initialization
Less frequent random encounters
Game controls easier to understand
Support to save and load game settings configuration
More animation in battles
Making it easier to talk to NPCs

Ideally we would like to release Demo version 0.1.1 very soon. In reality, we have entered the traditional Allacrost downtime period, which starts around October and usually lasts until December, due to lots of our staff being in school.

That being said, we'd still like to release the next version as soon as possible. We are also hoping to make some tools available soon to help our team as well as others create content for the game. In light of this, we are still recruiting for the following positions:

Video engine programmer
Map mode programmer
PHP and Drupal web developer
Artists, artists, artists!

Please head on over to the Apply page if you're interested, and thanks for your interest in Allacrost :)

Demo 0.1.0 Released

Submitted by Roots on Mon, 10/02/2006 - 01:52

Today, we are pleased to announce the first playable demo of Hero of Allacrost. This release is simulatenously available for Windows, OS X, and Linux. Head over to the Download section to try it out.

One thing we wish to mention right off the bat is: don't expect too much from this first release. This release demonstrates the basic components of map exploration, dialogue, battles, and character management, but not much more. We are still missing a lot of artwork and some important sections from the code that would have made this release much more interactive and fun to play. What you will experience is nothing but the foundation to which we will continue to build the game off of, so don't be mistaken into thinking to yourself "What, that's it?" when you play the demo for the first time.

Now that that has been said, we hope you enjoy your first Allacrost experience!

Searching For Additional Help

Submitted by Roots on Mon, 09/04/2006 - 23:44

Although we're very close to breaking a huge milestone, we are in need of additional assistance to get our first release out the door. If you are able and willing to assist us as either a programmer, artist, or packager, please head on over to the application form and tell us about yourself. If you can't help out, but know of someone who can, we would appreciate it if you could point them in our direction and let them know about our website.

Specifically, we are looking to enlist people to assist us in the following areas:

Graphics (OpenGL) Programmer
Audio Programmer
Script (Lua) Engine Programmer
General C++ Programmers
Sprite Artists
Tile Artists
Traditional Artists
OS X packaging

New Screenshots Released

Submitted by Roots on Fri, 09/01/2006 - 08:24

We've made a ton of progress since we released our first screenshots. This second set is much better at exemplifying the art styles and general look and feel of Hero of Allacrost. Head on over to the screenshots page and them out. If you like them, or can offer us advice on how you believe they can be improved, please leave a comment and let us know what you think.

New Website Launch!

Submitted by Anonymous (not verified) on Mon, 08/28/2006 - 07:27

Welcome to Hero of Allacrost's new website! We're excited to be making great progress in the past few months, culminating in this website's launch and the release of our first public demo.

As our project is open source and relies heavily on contributors, we could not have gotten this far without a large number of people, found in the credits. We are always open to considering more members for our team and welcome interested parties to apply for either a Staff or Contributor position.

Please feel free to visit our artwork, music, story, and FAQ pages to find out more about our project. Join the forum and visit the IRC chatroom to interact; we're looking forward to meeting you!